This guide explains the formatting available in card text fields, including markdown, alignment, leader lines, and inline dice.
Wrap text in double asterisks:
**bold text**Wrap text in single asterisks:
*italic text*Wrap text in triple asterisks:
***bold italic text***Notes:
Alignment can be changed using directives:
Each directive affects the next line you write.
:::al This line is left aligned.:::
:::ac This line is centered.:::
:::ar This line is right aligned.:::
Leader lines are written as:
[Label[.]Value]Example:
[Cost[.] 50 gold]How it looks:
Cost............................................................50 goldThe `.` inside `[.]` defines the leader character.
What it does:
More examples:
[Range[.] 3 squares][Weight[-] Light][Difficulty[ ] Hard]
Advanced grouping lets you control how leader lines align across a set of entries. Use it when you want consistent alignment across multiple rows, or when you need precise control over where values begin.
Group start/end:
[[
...
]]
Single entry group (same behavior as ungrouped):
[[
[hello[.]World]
]]
Multiple entries (multi-line). Values align to the same column:
[[
[hello[.]World]
[hello[.]Universe]
]]
Fixed pivot (50%). Values start at the midpoint of the text bounds:
[[
[{pivot:50%, wrap:value}]
[Cost[.] 50 gold]
[Range[.] 3 squares]
]]
Wrap enabled (values wrap within the value column). Useful for long descriptions:
[[
[{pivot:60%, wrap:value}]
[Effect[.] This effect lasts until the end of the round]
[Note[.] Only applies to heroes]
]]
No wrap (values stay on a single line). Useful when you want a clean right edge:
[[
[{wrap:none}]
[hello[.]World]
[hello[.]Universe]
]]
Single-line, comma-separated group (compact input):
[[[{wrap:none}],
[hello[.]World],
[hello[.]Universe]]]
&cd-w-s; (white skull)&cd-r-h; (red hero shield)&cd-bk-m; (black monster shield)&cd-g-s; (green skull)&cd-bl-h; (blue hero shield)&cd-y-m; (yellow monster shield)&cd-o-s; (orange skull)&cd-p-h; (purple hero shield)&cd-gy-m; (grey monster shield)&d6-1-w; (white die with 1 pip)&d6-2-r; (red die with 2 pips)&d6-3-bl; (blue die with 3 pips)&d6-4-g; (green die with 4 pips)&d6-5-y; (yellow die with 5 pips)&d6-6-bk; (black die with 6 pips)&cd-cd-w; (Combat Die)&cd-ad-r; (Attack Die)&cd-dd-bk; (Defense Die)&cd-md-g; (Movement Die)&cd-w-s; (color then face)&cd-s-w; (face then color)&cd-y-s-bk; (yellow die, black skull)&cd-bk-h-y; (black die, yellow hero)&cd-w-m-r; (white die, red monster)&cd-r-s-w; (red die, white skull)&cd-g-h-bk; (green die, black hero)&cd-p-m-y; (purple die, yellow monster)&d6-2-y-bk; (yellow die, black pips)&d6-4-bk-w; (black die, white pips)&d6-6-r-gy; (red die, grey pips)&cd-s-#ff0; (yellow die)&cd-s-#ff08; (yellow die @ ~53% alpha)&cd-s-#ff000080; (red die @ 50% alpha)&cd-s-#fff-#000; (white die, black skull)&cd-<face>-<color>-<faceColor?>;Faces:
&d6-<number>-<color>-<faceColor?>;Numbers:
Short codes (name + example):
Hex colors (format + example):
Defaults:
(white on colored dice, black on white dice).
&cd-w-s;&cd-r-h;&cd-bk-m;&d6-1-w;&d6-3-g;&d6-6-bk;&cd-ad-r;&cd-dd-bk-w;&cd-md-g;&d6-2-y-bk;&cd-s-#fff-#000;